Loot Master Idle RPG

Odds

This page lists the chance of every random result in the game. It is generated automatically from the same game data the game and its servers use, so it always matches the game and the Odds screens next to the chest and summon buttons.

Keys (for chests) and summons can be paid for indirectly with Crystals, and Crystals can be bought with real money. Shop products themselves always have fixed contents.

Game data version
f22ca49eac6542076584221b8f06293879990f56ea5fd208a6ea0f7591a83193
Generated

Chests

One Key opens one chest, and every chest gives exactly one item. Each chest rolls, in order: rarity (by your Vault level), slot, level and extra stats.

In a new game the first 8 chests are not random: each one gives a guaranteed Plain item, one slot after another.

Then, until stage 15 is cleared, chests follow a fixed pattern: every new game gets the same items (at most until chest 500).

An item's level is rolled evenly from a range that moves up with every item you open for that slot and rarity: the first one is level 1–12, the highest level is 80 (100 with Mastery).

Rarity

Rarities: extra stats and unlocks
RarityExtra statsExtra stat values
Plain0—
Rare1—
Epic1—
Legendary2—
Ancient2top 90%
Runic2top 90%
Spellbound2top 80%
Draconic2top 80%
Tempest3top 75%
Eclipse3top 70%
Starborn4top 65%
Eternal5top 60%
Prismatic5top 55%
Void5top 50%
Unbroken5top 40%

Rarer items get better extra stats: "top 40%" means each value is rolled evenly within the highest 40% of the stat's range (see Extra stats). "—" means the whole range.

Rarity by Vault level

Each row adds up to 100%. Upgrading the Vault moves the chances to rarer items for every chest you open after the upgrade. "—" means 0%.

Rarity by Vault level · chance per chest
VaultPlainRareEpicLegendaryAncientRunicSpellboundDraconicTempestEclipseStarbornEternalPrismaticVoidUnbroken
160.5%38%1.5%————————————
256.9%40%3%0.1%———————————
351.8%40.5%7.5%0.2%———————————
446.7%41%12%0.3%———————————
545.3%37.3334%16.3333%1.0333%———————————
643.9001%33.6667%20.6666%1.7666%———————————
742.5%30%25%2.5%———————————
840.7%28%27%4%0.3%——————————
937.825%26%27.5%7%1.65%0.025%—————————
1034.95%24%28%10%3%0.05%—————————
1132.8%22%28%12%5%0.2%—————————
1228.385%19%27%15%9.5%1.1%0.015%————————
1323.97%16%26%18%14%2%0.03%————————
1421.73%13%24%20%17%4%0.265%0.005%———————
1519.49%10%22%22%20%6%0.5%0.01%———————
1616.45%8%20%22%22%10%1.5%0.05%———————
1714.425%6.5%17.5%21.5%23%13%3.875%0.2%———————
1812.4%5%15%21%24%16%6.25%0.35%———————
1910.1975%4%13%19.5%24%18%10.625%0.675%0.0025%——————
207.995%3%11%18%24%20%15%1%0.005%——————
215.95%2%9%16%23%22%18.5%3.5%0.05%——————
225.4%2%8%14%22%22%20.1%6%0.5%——————
235.8%1%6%12%20%22%22.2%10.4%0.6%——————
244%1%5%10%18%22%25.2%14%0.8%——————
253.999%0.5%4%8.5%16.5%21.5%26.3%17%1.65%0.051%—————
263.998%—3%7%15%21%27.4%20%2.5%0.102%—————
273.995%—2.5%6%13.5%20%26.295%22.5%4.6%0.605%0.005%————
283.992%—2%5%12%19%24.749%25%6.2%2.008%0.05%0.001%———
292.986%—1.5%4%11%18%23.4915%27.25%7.35%4.014%0.4%0.005%0.003%0.0005%—
301.98%—1%3%10%17%20.9578%29.5%8.5%6.02%2%0.03%0.01%0.002%0.0002%

Slot

Without a seal every slot is equally likely. Seals change this (see Sealed odds).

Slot chance (without a seal)
SlotChance
Helmet12.5%
Armor12.5%
Greaves12.5%
Shield12.5%
Weapon12.5%
Bracers12.5%
Ring12.5%
Charm12.5%

Set pull

Once set bonuses are unlocked, a dropped item that can be a piece of the set you wear has a 40% chance to come in your set's style. Otherwise the style follows the usual rotation.

Set pull rules
RuleValue
Set bonuses unlock at Vault level15
Styles per piece6
Set pull chance40%
Average chance a set piece is in your set50%

These seals always bring the set you wear, with no roll:

  • Armor Seal

Extra stats

An item's extra stats are always different from each other, and without a seal every stat is equally likely. Melee Damage and Ranged Damage never come together, and a weapon never gets the one that does not fit its type. Each value is rolled evenly within the stat's range, or within the top part of it for rarer items (see Rarity). Some Mastery upgrades also raise the lowest roll or the chance of a Perfect value.

Extra stat ranges
StatRangeAt most
HP3% – 18%—
Damage3% – 18%—
Attack Speed2% – 12%250%
Crit Chance1% – 8%60%
Crit Damage5% – 40%—
Block1% – 8%45%
Life Steal1% – 6%20%
Gold Bonus3% – 20%—
Key Chance1% – 4%30%
Melee Damage3% – 18%—
Ranged Damage3% – 18%—

At most: your hero's total of that stat can't go above this. A dash means no limit.

Sealed odds

A seal is optional. Each sealed chest uses up its seal and makes the seal's targets more likely: item seals change the slot roll, extra stat seals change which extra stats are picked. Rarity, level and values never change. With the Second Seal (Mastery) one item seal and one extra stat seal can be used together, each on its own roll.

Arms Seal

Weapon and shield: drop weight ×2

Cost: Arms Seal ×1 per chest.

Arms Seal: slot chance per chest
SlotNormallySealed
Helmet12.5%10%
Armor12.5%10%
Greaves12.5%10%
Shield12.5%20%
Weapon12.5%20%
Bracers12.5%10%
Ring12.5%10%
Charm12.5%10%

Armor Seal

Helmet, armor, greaves and bracers: drop weight ×2

Cost: Armor Seal ×1 per chest.

Armor Seal: slot chance per chest
SlotNormallySealed
Helmet12.5%16.67%
Armor12.5%16.67%
Greaves12.5%16.67%
Shield12.5%8.33%
Weapon12.5%8.33%
Bracers12.5%16.67%
Ring12.5%8.33%
Charm12.5%8.33%

Jeweler's Seal

Ring and charm: drop weight ×3

Cost: Jeweler's Seal ×1 per chest.

Jeweler's Seal: slot chance per chest
SlotNormallySealed
Helmet12.5%8.33%
Armor12.5%8.33%
Greaves12.5%8.33%
Shield12.5%8.33%
Weapon12.5%8.33%
Bracers12.5%8.33%
Ring12.5%25%
Charm12.5%25%

Ember Seal

Crit extra stats: drop weight ×2

Cost: Ember Seal ×1 per chest.

Ember Seal: chance that the item gets each stat
StatExtra stats: 1Extra stats: 2Extra stats: 3Extra stats: 4Extra stats: 5
NormallySealedNormallySealedNormallySealedNormallySealedNormallySealed
HP9.09%7.69%18.38%15.73%27.88%24.17%37.58%33.06%47.47%42.47%
Damage9.09%7.69%18.38%15.73%27.88%24.17%37.58%33.06%47.47%42.47%
Attack Speed9.09%7.69%18.38%15.73%27.88%24.17%37.58%33.06%47.47%42.47%
Crit Chance9.09%15.38%18.38%29.95%27.88%43.6%37.58%56.19%47.47%67.58%
Crit Damage9.09%15.38%18.38%29.95%27.88%43.6%37.58%56.19%47.47%67.58%
Block9.09%7.69%18.38%15.73%27.88%24.17%37.58%33.06%47.47%42.47%
Life Steal9.09%7.69%18.38%15.73%27.88%24.17%37.58%33.06%47.47%42.47%
Gold Bonus9.09%7.69%18.38%15.73%27.88%24.17%37.58%33.06%47.47%42.47%
Key Chance9.09%7.69%18.38%15.73%27.88%24.17%37.58%33.06%47.47%42.47%
Melee Damage9.09%7.69%17.27%14.98%24.55%21.8%30.91%28.09%36.36%33.79%
Ranged Damage9.09%7.69%17.27%14.98%24.55%21.8%30.91%28.09%36.36%33.79%

The number of extra stats comes from rarity (see Rarity). Plain items have no extra stats, so an extra stat seal changes nothing on them. The chances are for items other than weapons.

Blood Seal

Life Steal extra stat: drop weight ×2

Cost: Blood Seal ×1 per chest.

Blood Seal: chance that the item gets each stat
StatExtra stats: 1Extra stats: 2Extra stats: 3Extra stats: 4Extra stats: 5
NormallySealedNormallySealedNormallySealedNormallySealedNormallySealed
HP9.09%8.33%18.38%16.97%27.88%25.93%37.58%35.25%47.47%44.95%
Damage9.09%8.33%18.38%16.97%27.88%25.93%37.58%35.25%47.47%44.95%
Attack Speed9.09%8.33%18.38%16.97%27.88%25.93%37.58%35.25%47.47%44.95%
Crit Chance9.09%8.33%18.38%16.97%27.88%25.93%37.58%35.25%47.47%44.95%
Crit Damage9.09%8.33%18.38%16.97%27.88%25.93%37.58%35.25%47.47%44.95%
Block9.09%8.33%18.38%16.97%27.88%25.93%37.58%35.25%47.47%44.95%
Life Steal9.09%16.67%18.38%32.12%27.88%46.26%37.58%58.99%47.47%70.2%
Gold Bonus9.09%8.33%18.38%16.97%27.88%25.93%37.58%35.25%47.47%44.95%
Key Chance9.09%8.33%18.38%16.97%27.88%25.93%37.58%35.25%47.47%44.95%
Melee Damage9.09%8.33%17.27%16.06%24.55%23.13%30.91%29.49%36.36%35.1%
Ranged Damage9.09%8.33%17.27%16.06%24.55%23.13%30.91%29.49%36.36%35.1%

The number of extra stats comes from rarity (see Rarity). Plain items have no extra stats, so an extra stat seal changes nothing on them. The chances are for items other than weapons.

Summons

Summons bring companions for your collections. Every summon is rolled the same way, also inside a ×10 summon.

Summon odds: Minions

Each summon costs Trap ×2. If you don't have enough, Crystal ×50 per summon, only if you confirm it. A ×10 summon is 10 single summons, with no discount.

Summons in this collection bring eggs. The rarity of the egg, the companion inside and its extra stats are decided at the moment of the summon. Until the egg hatches, only its rarity is shown.

There is no guarantee and no wish list: every summon uses exactly the chances in the table below, even after a long run without a high rarity. Only the summon level raises them.

Summon level: your lifetime summons in this collection raise the chances permanently (column "Lifetime summons"). The level never goes down.

Minions: chance per summon by summon level
LevelLifetime summonsPlainRareEpicLegendaryAncientRunicSpellboundDraconicTempestEclipseStarbornEternalPrismaticVoidUnbroken
10+60%28%9%3%———————————
210+56%29%10%4.5%0.5%——————————
325+52.65%29.5%11%5.5%1.25%0.1%—————————
450+49.3%30%12%6.5%2%0.2%—————————
580+46.3%30%13%7.25%2.75%0.6%0.1%————————
6120+43.3%30%14%8%3.5%1%0.2%————————
7170+40.95%29.5%14.5%8.75%4.25%1.5%0.5%0.05%———————
8230+38.6%29%15%9.5%5%2%0.8%0.1%———————
9300+35.775%28.5%15.5%10.25%5.75%2.75%1.15%0.3%0.025%——————
10400+32.95%28%16%11%6.5%3.5%1.5%0.5%0.05%——————
11520+30.81%27%16.25%11.5%7.25%4.25%2%0.75%0.175%0.015%—————
12660+28.67%26%16.5%12%8%5%2.5%1%0.3%0.03%—————
13820+26.5%25%16.75%12.5%8.5%5.75%3%1.4%0.5%0.09%0.01%————
141,000+24.33%24%17%13%9%6.5%3.5%1.8%0.7%0.15%0.02%————
151,200+22.885%23%17%13.25%9.5%7%4%2.15%0.9%0.25%0.06%0.005%———
161,450+21.44%22%17%13.5%10%7.5%4.5%2.5%1.1%0.35%0.1%0.01%———
171,750+19.8675%21.5%17%13.75%10.25%7.75%5%2.85%1.35%0.475%0.175%0.03%0.0025%——
182,100+18.295%21%17%14%10.5%8%5.5%3.2%1.6%0.6%0.25%0.05%0.005%——
192,500+16.796%20.5%17%14.25%10.75%8.25%5.9%3.5%1.85%0.75%0.35%0.085%0.0175%0.0015%—
202,950+15.297%20%17%14.5%11%8.5%6.3%3.8%2.1%0.9%0.45%0.12%0.03%0.003%—
213,450+13.87%19.5%17%14.65%11.25%8.85%6.65%4.1%2.3%1.05%0.55%0.17%0.05%0.009%0.001%
224,000+12.443%19%17%14.8%11.5%9.2%7%4.4%2.5%1.2%0.65%0.22%0.07%0.015%0.002%
234,650+11.2551%18.6667%17%14.8667%11.6667%9.4667%7.3333%4.6%2.6667%1.3%0.7667%0.28%0.0967%0.0267%0.008%
245,450+10.0679%18.3333%17%14.9333%11.8333%9.7333%7.6667%4.8%2.8333%1.4%0.8833%0.34%0.1233%0.0383%0.014%
256,500+8.88%18%17%15%12%10%8%5%3%1.5%1%0.4%0.15%0.05%0.02%
Minions: companions
CompanionChance per summon
Goblin Scout2.86%
Skeleton2.86%
Bandit Apprentice2.86%
Goblin Shaman2.86%
Skeleton Archer2.86%
Cultist2.86%
Frost Squire2.86%
Legionnaire2.86%
Horned Imp2.86%
Ghost2.86%
Goblin Harpooner2.86%
Goblin Bomber2.86%
Goblin Woodcutter2.86%
Goblin Wildling2.86%
Goblin Snake Charmer2.86%
Orc Spearman2.86%
Orc Cleaver2.86%
Orc Raider2.86%
Orc Hunter2.86%
Demon Warlock2.86%
Demon Warden2.86%
Trident Demon2.86%
Demon Gunner2.86%
Bone Crossbowman2.86%
Bone Knight2.86%
Bone Miner2.86%
Bone Mauler2.86%
Bone Sentry2.86%
Gladiator2.86%
Ranger2.86%
Pirate Deckhand2.86%
Wandering Monk2.86%
Fire Adept2.86%
Samurai Footman2.86%
Northern Axeman2.86%

The companion does not depend on the rarity: in every rarity it is one of the 35 companions above, all equally likely. The chance of a given companion in a given rarity is the rarity chance × its chance above.

Summon odds: Guardians

Each summon costs Call Stone ×2. If you don't have enough, Crystal ×50 per summon, only if you confirm it. A ×10 summon is 10 single summons, with no discount.

Summons in this collection bring eggs. The rarity of the egg, the companion inside and its extra stats are decided at the moment of the summon. Until the egg hatches, only its rarity is shown.

There is no guarantee and no wish list: every summon uses exactly the chances in the table below, even after a long run without a high rarity. Only the summon level raises them.

Summon level: your lifetime summons in this collection raise the chances permanently (column "Lifetime summons"). The level never goes down.

Guardians: chance per summon by summon level
LevelLifetime summonsPlainRareEpicLegendaryAncientRunicSpellboundDraconicTempestEclipseStarbornEternalPrismaticVoidUnbroken
10+60%28%9%3%———————————
210+56%29%10%4.5%0.5%——————————
325+52.65%29.5%11%5.5%1.25%0.1%—————————
450+49.3%30%12%6.5%2%0.2%—————————
580+46.3%30%13%7.25%2.75%0.6%0.1%————————
6120+43.3%30%14%8%3.5%1%0.2%————————
7170+40.95%29.5%14.5%8.75%4.25%1.5%0.5%0.05%———————
8230+38.6%29%15%9.5%5%2%0.8%0.1%———————
9300+35.775%28.5%15.5%10.25%5.75%2.75%1.15%0.3%0.025%——————
10400+32.95%28%16%11%6.5%3.5%1.5%0.5%0.05%——————
11520+30.81%27%16.25%11.5%7.25%4.25%2%0.75%0.175%0.015%—————
12660+28.67%26%16.5%12%8%5%2.5%1%0.3%0.03%—————
13820+26.5%25%16.75%12.5%8.5%5.75%3%1.4%0.5%0.09%0.01%————
141,000+24.33%24%17%13%9%6.5%3.5%1.8%0.7%0.15%0.02%————
151,200+22.885%23%17%13.25%9.5%7%4%2.15%0.9%0.25%0.06%0.005%———
161,450+21.44%22%17%13.5%10%7.5%4.5%2.5%1.1%0.35%0.1%0.01%———
171,750+19.8675%21.5%17%13.75%10.25%7.75%5%2.85%1.35%0.475%0.175%0.03%0.0025%——
182,100+18.295%21%17%14%10.5%8%5.5%3.2%1.6%0.6%0.25%0.05%0.005%——
192,500+16.796%20.5%17%14.25%10.75%8.25%5.9%3.5%1.85%0.75%0.35%0.085%0.0175%0.0015%—
202,950+15.297%20%17%14.5%11%8.5%6.3%3.8%2.1%0.9%0.45%0.12%0.03%0.003%—
213,450+13.87%19.5%17%14.65%11.25%8.85%6.65%4.1%2.3%1.05%0.55%0.17%0.05%0.009%0.001%
224,000+12.443%19%17%14.8%11.5%9.2%7%4.4%2.5%1.2%0.65%0.22%0.07%0.015%0.002%
234,650+11.2551%18.6667%17%14.8667%11.6667%9.4667%7.3333%4.6%2.6667%1.3%0.7667%0.28%0.0967%0.0267%0.008%
245,450+10.0679%18.3333%17%14.9333%11.8333%9.7333%7.6667%4.8%2.8333%1.4%0.8833%0.34%0.1233%0.0383%0.014%
256,500+8.88%18%17%15%12%10%8%5%3%1.5%1%0.4%0.15%0.05%0.02%
Guardians: companions
CompanionChance per summon
Archer4.55%
Shieldbearer4.55%
Knight4.55%
Marksman4.55%
Berserker4.55%
Shadow4.55%
Mage4.55%
Healer4.55%
Ronin4.55%
Bone Sorcerer4.55%
Witch Hunter4.55%
Ember Fiend4.55%
Demolitionist4.55%
Orc Overlord4.55%
Temple Warden4.55%
High Priest4.55%
Orc Mender4.55%
Lance Knight4.55%
Steppe Raider4.55%
Nordic Hunter4.55%
Bone Lord4.55%
Demon Gunslinger4.55%

The companion does not depend on the rarity: in every rarity it is one of the 22 companions above, all equally likely. The chance of a given companion in a given rarity is the rarity chance × its chance above.

Summon odds: Wings

Each summon costs Feather ×2. If you don't have enough, Crystal ×50 per summon, only if you confirm it. A ×10 summon is 10 single summons, with no discount.

There is no guarantee and no wish list: every summon uses exactly the chances in the table below, even after a long run without a high rarity. Only the summon level raises them.

Summon level: your lifetime summons in this collection raise the chances permanently (column "Lifetime summons"). The level never goes down.

Wings: chance per summon by summon level
LevelLifetime summonsPlainRareEpicLegendaryAncientRunicSpellboundDraconicTempestEclipseStarbornEternalPrismaticVoidUnbroken
10+60%28%9%3%———————————
210+56%29%10%4.5%0.5%——————————
325+52.65%29.5%11%5.5%1.25%0.1%—————————
450+49.3%30%12%6.5%2%0.2%—————————
580+46.3%30%13%7.25%2.75%0.6%0.1%————————
6120+43.3%30%14%8%3.5%1%0.2%————————
7170+40.95%29.5%14.5%8.75%4.25%1.5%0.5%0.05%———————
8230+38.6%29%15%9.5%5%2%0.8%0.1%———————
9300+35.775%28.5%15.5%10.25%5.75%2.75%1.15%0.3%0.025%——————
10400+32.95%28%16%11%6.5%3.5%1.5%0.5%0.05%——————
11520+30.81%27%16.25%11.5%7.25%4.25%2%0.75%0.175%0.015%—————
12660+28.67%26%16.5%12%8%5%2.5%1%0.3%0.03%—————
13820+26.5%25%16.75%12.5%8.5%5.75%3%1.4%0.5%0.09%0.01%————
141,000+24.33%24%17%13%9%6.5%3.5%1.8%0.7%0.15%0.02%————
151,200+22.885%23%17%13.25%9.5%7%4%2.15%0.9%0.25%0.06%0.005%———
161,450+21.44%22%17%13.5%10%7.5%4.5%2.5%1.1%0.35%0.1%0.01%———
171,750+19.8675%21.5%17%13.75%10.25%7.75%5%2.85%1.35%0.475%0.175%0.03%0.0025%——
182,100+18.295%21%17%14%10.5%8%5.5%3.2%1.6%0.6%0.25%0.05%0.005%——
192,500+16.796%20.5%17%14.25%10.75%8.25%5.9%3.5%1.85%0.75%0.35%0.085%0.0175%0.0015%—
202,950+15.297%20%17%14.5%11%8.5%6.3%3.8%2.1%0.9%0.45%0.12%0.03%0.003%—
213,450+13.87%19.5%17%14.65%11.25%8.85%6.65%4.1%2.3%1.05%0.55%0.17%0.05%0.009%0.001%
224,000+12.443%19%17%14.8%11.5%9.2%7%4.4%2.5%1.2%0.65%0.22%0.07%0.015%0.002%
234,650+11.2551%18.6667%17%14.8667%11.6667%9.4667%7.3333%4.6%2.6667%1.3%0.7667%0.28%0.0967%0.0267%0.008%
245,450+10.0679%18.3333%17%14.9333%11.8333%9.7333%7.6667%4.8%2.8333%1.4%0.8833%0.34%0.1233%0.0383%0.014%
256,500+8.88%18%17%15%12%10%8%5%3%1.5%1%0.4%0.15%0.05%0.02%
Wings: companions
CompanionChance per summon
Wanderer's Cape8.33%
Crimson Cape8.33%
Night Cape8.33%
Frost Cape8.33%
Scout's Pack8.33%
Steam Rig8.33%
Devil Wings8.33%
Star Wings8.33%
Golden Cape8.33%
Leaf Wings8.33%
Ember Wings8.33%
Crystal Wings8.33%

The companion does not depend on the rarity: in every rarity it is one of the 12 companions above, all equally likely. The chance of a given companion in a given rarity is the rarity chance × its chance above.

Shop

Nothing in the shop is random: every product below always gives exactly the contents listed.

Prices are shown in US dollars for reference. The store shows the final price.

Today's offers: 1 free and 2 for Crystals every day. They are picked in a fixed order (not at random) from the offers you have unlocked, and stay the same until the daily reset.

Products
ProductTypeContentsLimitPrice
Handful of CrystalsCrystal pack
  • Crystal ×60
  • First purchase of this pack: Crystals ×2
None$0.99
Pouch of CrystalsCrystal pack
  • Crystal ×330
  • First purchase of this pack: Crystals ×2
None$4.99
Sack of CrystalsCrystal pack
  • Crystal ×700
  • First purchase of this pack: Crystals ×2
None$9.99
Chest of CrystalsCrystal pack
  • Crystal ×1,500
  • First purchase of this pack: Crystals ×2
None$19.99
Hoard of CrystalsCrystal pack
  • Crystal ×4,000
  • First purchase of this pack: Crystals ×2
None$49.99
Starter PackStarter Pack
  • Crystal ×200
  • Key ×180
  • Goblin Shaman (Rare)
Once$2.99
Loot Pass PremiumLoot Pass
  • Premium track of the current season
Once a season$4.99
Key BundleOffer
  • Key ×45
NoneCrystal ×10
Free KeysToday's offer
  • Key ×5
Once a dayFree
Free CrystalsToday's offer
  • Crystal ×5
Once a dayFree
Free LanternToday's offer
  • Lantern ×1
Once a dayFree
Key StackToday's offer
  • Key ×120
Once a dayCrystal ×25
Tome BundleToday's offer
  • Tome ×10
Once a dayCrystal ×30
Lantern PairToday's offer
  • Lantern ×2
Once a dayCrystal ×20
Trap CrateToday's offer
  • Trap ×4
Once a dayCrystal ×80
Call StonesToday's offer
  • Call Stone ×4
Once a dayCrystal ×80
Feather BundleToday's offer
  • Feather ×4
Once a dayCrystal ×80

Loot Pass

The Loot Pass has no random rewards: every tier gives exactly what is listed. Pass points come only from quest rewards. Premium is not sold in the last 3 days of a season, and buying it also unlocks the premium rewards of tiers you have already reached.

Pass points: daily quest +10 · weekly quest +40

Seasons (UTC)
SeasonStartEndTiers
Vale Festival30
Ash Hunt30
Bone Night30
Frost Hoard30
Iron Watch30
Starfall30
Rewards by tier
TierPointsFreePremium
150
  • Key ×15
  • Key ×120
2100
  • Trap ×2
  • Trap ×4
3150
  • Key ×15
  • Key ×120
4200
  • Call Stone ×2
  • Call Stone ×4
5250
  • Crystal ×20
  • Crystal ×60
6300
  • Key ×15
  • Key ×120
7350
  • Feather ×2
  • Feather ×4
8400
  • Key ×15
  • Key ×120
9450
  • Trap ×2
  • Trap ×4
10500
  • Crystal ×20
  • Crystal ×60
11550
  • Key ×15
  • Key ×120
12600
  • Call Stone ×2
  • Call Stone ×4
13650
  • Key ×15
  • Key ×120
14700
  • Feather ×2
  • Feather ×4
15750
  • Crystal ×20
  • Crystal ×60
16800
  • Key ×15
  • Key ×120
17850
  • Trap ×2
  • Trap ×4
18900
  • Key ×15
  • Key ×120
19950
  • Call Stone ×2
  • Call Stone ×4
201,000
  • Crystal ×20
  • Crystal ×60
211,050
  • Key ×15
  • Key ×120
221,100
  • Feather ×2
  • Feather ×4
231,150
  • Key ×15
  • Key ×120
241,200
  • Trap ×2
  • Trap ×4
251,250
  • Crystal ×20
  • Crystal ×60
261,300
  • Key ×15
  • Key ×120
271,350
  • Call Stone ×2
  • Call Stone ×4
281,400
  • Key ×15
  • Key ×120
291,450
  • Feather ×2
  • Feather ×4
301,500
  • Crystal ×40
  • Crystal ×150

Notes

  • Percentages are rounded to two decimals, so a row can add up to 99.99% or 100.01%. Rarity chances by Vault level are exact (up to four decimals). The game uses the exact values.
  • All odds on this page are permanent rules of the game, not time-limited events. When the game data changes, this page is regenerated and the version above changes.
  • The same tables are in the game: Odds next to the chest, Vault, seal and summon buttons.